Package build fails after disabling VR plugins and launching the project
The error message that pops up is:
Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, Please make sure cooking was successful.
Regression:
This issue occurs in 4.13.2, 4.14.3, and 4.15.1 binary builds
LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: begin: stack for UAT LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: === Critical error: === LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: Fatal error: [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 3920] LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: Missing global shader FPixelShaderDeclaration, Please make sure cooking was successful. LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: KERNELBASE.dll!0x00000000FD8AA06D LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!FOutputDeviceWindowsError::Serialize() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!FOutputDevice::Logf__VA() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!FDebug::AssertFailed() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!VerifyGlobalShaders() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!CompileGlobalShaderMap() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!FEngineLoop::PreInit() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!GuardedMain() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!GuardedMainWrapper() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!WinMain() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: kernel32.dll!0x00000000779559CD LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: ntdll.dll!0x0000000077B8A561 LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: ntdll.dll!0x0000000077B8A561 LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: end: stack for UAT LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Client exited with error code: 3
Head over to the existing Questions & Answers thread and let us know what's up.
19 |
Component | UE - Platform - XR |
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Affects Versions | 4.13.2, 4.14.3, 4.15, 4.17 |
Fix Commit | 3505911 |
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Main Commit | 3505911 |
Created | Mar 27, 2017 |
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Resolved | Jan 3, 2019 |
Updated | Sep 16, 2019 |