Meshes that have a material with a DistanceToNearestSurface node applied can not be selected in the viewport. They have to be selected in the world outliner, and even then they don't have an outline around them to signify that they're selected.
A similar issue has been seen in TM-ShaderModels when attempting to select one of the meshes with the volumetric material applied to it, however it wasn't reproduced.
Setup:
Have access to QAGame
Repro:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43452 in the post.
15 |
Component | UE - Graphics Features |
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Affects Versions | 4.18, 4.22, 4.23, 4.21.2 |
Created | Mar 29, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |