High quality particle lights won't behave as expected under these conditions.
Note Having high quality lights unchecked solves this issue however that isn't an option for the licensee due to this bug [Link Removed].
RESULT
The lights being emitted by the particles act as though the emitter is at the Blueprint Actor's origin.
EXPECTED
The lights move with the particles being emitted.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43474 in the post.
0 |
Component | UE - Niagara |
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Affects Versions | 4.14.3, 4.15.1 |
Created | Mar 29, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |