Description

Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client.

Steps to Reproduce
  1. Download and open this [Link Removed].
  2. Play in New Window with 2 Players
  3. Turn around 180 degrees to see the example of this (the actor behind the text render on the ground).

Result: The client shows an offset on the static mesh component.

Expected: The static mesh component would be in the same place as it is on the server.

Have Comments or More Details?

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Won't Fix
ComponentUE - Networking
Affects Versions4.144.154.19
CreatedMar 30, 2017
ResolvedFeb 1, 2021
UpdatedFeb 3, 2021
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