The logic didn't handle the type returned by Texture Object Parameters
The reroute node is throwing an error why you try to using it with a Texture Object Parameter. It works just fine without the reroute node so the workaround is simple enough.
1. In any new or existing project create a new material.
2. Add a Texture Sample and a Texture Object Parameter
3. Plug the output from the Texture Object Parameter into the Tex input of the Texture Sampler.
Outcome The material editor throws an error stating, 'Reroute node not bound to proper texture type.'
Expected The reroute node works the same as if it were just a Texture Object.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.15.1 |
Target Fix | 4.16 |
Fix Commit | 3376763 |
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Main Commit | 3379345 |
Created | Mar 31, 2017 |
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Resolved | Apr 3, 2017 |
Updated | Nov 2, 2021 |