A packaged project will crash if a TMap that uses an enum as the key is accessed.
This was also tested by launching the same project onto an Android device, which showed the same results.
UENUM(BlueprintType) enum class ECharacterCommandType : uint8 { None, Fire, CastSkill1, CastSkill2, CastSkill3, CastItemSkill, }; inline uint32 GetTypeHash(const ECharacterCommandType& A) { return (uint32)A; }
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = Skill)
TMap<ECharacterCommandType, float> DefaultCharacterCommandToSkill;
RESULT:
The packaged project crashes and shows the following error: Assertion failed: PropertyFlags & CPF_HasGetValueTypeHash
EXPECTED:
The value is printed to the screen as it was in PIE.
Assertion failed: PropertyFlags & CPF_HasGetValueTypeHash [File:D:\Main-Builds\Stream\Engine\Source\Runtime\CoreUObject\Private\UObject\Property.cpp] [Line: 1315] TestTMapEnum!FDebug::AssertFailed() [d:\main-builds\stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] TestTMapEnum!UProperty::GetValueTypeHash() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\property.cpp:1316] TestTMapEnum!FScriptSet::Find() [d:\main-builds\stream\engine\source\runtime\core\public\containers\set.h:1453] TestTMapEnum!FScriptMap::FindPair() [d:\main-builds\stream\engine\source\runtime\core\public\containers\map.h:1333] TestTMapEnum!FScriptMap::FindValue() [d:\main-builds\stream\engine\source\runtime\core\public\containers\map.h:1350] TestTMapEnum!UBlueprintMapLibrary::GenericMap_Find() [d:\main-builds\stream\engine\source\runtime\engine\private\blueprintmaplibrary.cpp:30] TestTMapEnum!UBlueprintMapLibrary::execMap_Find() TestTMapEnum!UFunction::Invoke() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\class.cpp:4469] TestTMapEnum!UObject::CallFunction() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:722] TestTMapEnum!UObject::ProcessContextOpcode() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2165] TestTMapEnum!UObject::execLetBool() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2067] TestTMapEnum!UObject::ProcessInternal() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:943] TestTMapEnum!UObject::CallFunction() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:845] TestTMapEnum!UObject::ProcessInternal() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:943] TestTMapEnum!UFunction::Invoke() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\class.cpp:4469] TestTMapEnum!UObject::ProcessEvent() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1313] TestTMapEnum!AActor::ProcessEvent() [d:\main-builds\stream\engine\source\runtime\engine\private\actor.cpp:689] TestTMapEnum!AActor::ReceiveBeginPlay() TestTMapEnum!AActor::BeginPlay() [d:\main-builds\stream\engine\source\runtime\engine\private\actor.cpp:3134] TestTMapEnum!AActor::DispatchBeginPlay() [d:\main-builds\stream\engine\source\runtime\engine\private\actor.cpp:3102] TestTMapEnum!AWorldSettings::NotifyBeginPlay() [d:\main-builds\stream\engine\source\runtime\engine\private\worldsettings.cpp:184] TestTMapEnum!AGameStateBase::HandleBeginPlay() [d:\main-builds\stream\engine\source\runtime\engine\private\gamestatebase.cpp:177] TestTMapEnum!UWorld::BeginPlay() [d:\main-builds\stream\engine\source\runtime\engine\private\world.cpp:3424] TestTMapEnum!UEngine::LoadMap() [d:\main-builds\stream\engine\source\runtime\engine\private\unrealengine.cpp:10285] TestTMapEnum!UEngine::Browse() [d:\main-builds\stream\engine\source\runtime\engine\private\unrealengine.cpp:9551] TestTMapEnum!UGameInstance::StartGameInstance() [d:\main-builds\stream\engine\source\runtime\engine\private\gameinstance.cpp:421] TestTMapEnum!FEngineLoop::Init() [d:\main-builds\stream\engine\source\runtime\launch\private\launchengineloop.cpp:2579] TestTMapEnum!GuardedMain() [d:\main-builds\stream\engine\source\runtime\launch\private\launch.cpp:155] TestTMapEnum!GuardedMainWrapper() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] TestTMapEnum!WinMain() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] TestTMapEnum!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Foundation - Core |
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Affects Versions | 4.15.1, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3353658 |
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Main Commit | 3386123 |
Created | Mar 31, 2017 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |