Lina encountered a crash when importing the attached FBX file with morph targets and animation, and then opening it in the animation editor.
I was not able to reproduce this issue in QAGame (her repro was in Orion), but it seems similar to other reported crashes that have been resolved: [Link Removed] and [Link Removed].
RESULT
Crash
Fatal error: [File:H:\Stream4\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1836] Couldn't find Shader TBasePassPSFCachedPointIndirectLightingPolicySkylight for Material Resource WorldGridMaterial! RenderMeshShaderMap 1, RenderThreadShaderMap 1 GameMeshShaderMap 1, GameThreadShaderMap 1, bShaderWasFoundInGameShaderMap 0 With VF=FLocalVertexFactory, Platform=PCD3D_SM5 ShouldCache: Mat=1, VF=1, Shader=0 MaterialUsageDesc: LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque
UE4Editor_Engine!FMaterial::GetShader() materialshared.cpp:1823 UE4Editor_Renderer!GetUniformBasePassShaders<2>() basepassrendering.cpp:778 UE4Editor_Renderer!GetBasePassShaders<FUniformLightMapPolicy>() basepassrendering.cpp:834 UE4Editor_Renderer!TBasePassDrawingPolicy<FUniformLightMapPolicy>::TBasePassDrawingPolicy<FUniformLightMapPolicy>() basepassrendering.h:1034 UE4Editor_Renderer!FDrawBasePassStaticMeshAction::Process<FUniformLightMapPolicy>() basepassrendering.cpp:462 UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassStaticMeshAction>() basepassrendering.h:1564 UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::AddStaticMesh() basepassrendering.cpp:511 UE4Editor_Renderer!FStaticMesh::AddToDrawLists() scenecore.cpp:366 UE4Editor_Renderer!FPrimitiveSceneInfo::AddStaticMeshes() primitivesceneinfo.cpp:152 UE4Editor_Renderer!FPrimitiveSceneInfo::AddToScene() primitivesceneinfo.cpp:195 UE4Editor_Renderer!FScene::AddPrimitiveSceneInfo_RenderThread() rendererscene.cpp:507 UE4Editor_Renderer!`FScene::AddPrimitive'::`2'::EURCMacro_FAddPrimitiveCommand::DoTask() rendererscene.cpp:739 UE4Editor_Renderer!TGraphTask<`FScene::AddPrimitive'::`2'::EURCMacro_FAddPrimitiveCommand>::ExecuteTask() taskgraphinterfaces.h:883 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:327 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:461 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43546 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.17 |
Created | Mar 31, 2017 |
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Resolved | Jun 20, 2017 |
Updated | Jun 20, 2017 |