I was able to reproduce the loss of cached lighting data on latest, however I did not hit the code that emits the warning message as noted in the thread.
Expected result: Cached lighting data is preserved and lighting does not have to be rebuilt after reopening the map.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43553 in the post.
4 |
Component | UE - Gameplay |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Created | Apr 1, 2017 |
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Resolved | Apr 17, 2017 |
Updated | May 12, 2017 |