One idea was to add an option to Slot node to 'keep alive' the input pin, to avoid re-init like this.
If you have an animation blueprint with a slot node and a state machine connected somewhere in the slot nodes source pin graph the state machine will reinitialize at the end of playing a montage
This is a behaviour change, and has caused problems for at least one licencee. I feel it needs to be addressed in some way.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43578 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.16 |
Target Fix | 4.18 |
Created | Apr 3, 2017 |
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Resolved | Aug 31, 2017 |
Updated | May 18, 2020 |