UEbuildIOS.cs (and equivalents on other platforms, including Android and HTML5) force Target.bRuntimePhysicsCooking to false, presumably because we haven't compiled the necessary libraries yet for those platforms. This is a blocker for people targeting mobile and trying to use components like UProceduralMeshComponent or runtime generated UPaperTileMapComponent in their games.
Try to use procedural mesh collision on mobile
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43607 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.17 |
Fix Commit | 3447322 |
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Main Commit | 3457157 |
Created | Apr 4, 2017 |
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Resolved | May 22, 2017 |
Updated | Sep 16, 2019 |