Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
1155 }
1156 }
1157
1158 // If the views don't cover the entire bounding rectangle, clear the entire buffer.
1159 bool bBufferCleared = false;
1160 if ( ViewFamily.Views.Num() == 0 || TotalArea != (MaxX-MinX)*(MaxY-MinY) || bDisableWorldRendering )
1161 {
1162 SceneCanvas->DrawTile(0,0,InViewport->GetSizeXY().X,InViewport->GetSizeXY().Y,0.0f,0.0f,1.0f,1.f,FLinearColor::Black,NULL,false);
1163 bBufferCleared = true;
1164 }
1165
1166 // Draw the player views.
1167 if (!bDisableWorldRendering && !bUIDisableWorldRendering && PlayerViewMap.Num() > 0) //-V560
1168 {
1169 ***** GetRendererModule().BeginRenderingViewFamily(SceneCanvas,&ViewFamily);
1170 }
1171 else
1172 {
1173 // Make sure RHI resources get flushed if we're not using a renderer
1174 ENQUEUE_UNIQUE_RENDER_COMMAND( UGameViewportClient_FlushRHIResources,
1175 {
1176 FRHICommandListExecutor::GetImmediateCommandList().ImmediateFlush(EImmediateFlushType::FlushRHIThreadFlushResources);
1177 });
1178 }
1179
1180 // Clear areas of the rendertarget (backbuffer) that aren't drawn over by the views.
1181 if (!bBufferCleared)
1182 {
1183 // clear left
1184 if( MinX > 0 )
Most recent user affected CL: 3348071
Logs:
[Link Removed]
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Issue call stack shares some similarities with this Jira: [Link Removed]
CrashReporter User Descriptions:
UE4Editor_Engine!UGameViewportClient::Draw() [gameviewportclient.cpp:1170] UE4Editor_Engine!FViewport::Draw() [unrealclient.cpp:1185] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1823] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:391] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3025] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43622 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.15, 4.19 |
| Target Fix | 4.19 |
| Created | Apr 4, 2017 |
|---|---|
| Resolved | Mar 5, 2018 |
| Updated | Sep 16, 2019 |