A customer has had problems running a game with a splash screen when passing -game flag to the editor. UpdateSpashScreen will call GetCurrentFrame, which can return a nullptr but fails to verify it before using the pointer.
The fix may be simply avoiding the nullptr reference by checing the result, but we should possibly check why GetCurrentFrame is returning null at this point.
RESULT: crash in FOculusHMD::UpdateSplashScreen()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43685 in the post.
0 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.15 |
Target Fix | 4.17 |
Created | Apr 5, 2017 |
---|---|
Resolved | Jul 5, 2017 |
Updated | Apr 27, 2018 |