Nav Link Components are not respecting transform changes inside of the blueprint's viewport. They will always originate from the Actor's origin point.
Result: Notice that the Nav Link's origin remains in the center of the scene root.
Expected: The Nav Link would originate from the location it was placed in inside of the blueprint's viewport.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Fix Commit | 3390914 |
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Main Commit | 3431398 |
Created | Apr 5, 2017 |
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Resolved | Apr 12, 2017 |
Updated | Jun 11, 2019 |