Adding instanced static meshes in a random order by location gives 25% of normal frame rate, compared to adding them in order by X,Y,Z location.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43692 in the post.
| 4 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.15.1 |
| Target Fix | 4.17 |
| Created | Apr 5, 2017 |
|---|---|
| Resolved | May 26, 2017 |
| Updated | Apr 27, 2018 |