Adding instanced static meshes in a random order by location gives 25% of normal frame rate, compared to adding them in order by X,Y,Z location.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43692 in the post.
4 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.15.1 |
Target Fix | 4.17 |
Created | Apr 5, 2017 |
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Resolved | May 26, 2017 |
Updated | Apr 27, 2018 |