Description

Ensure occurs when setting Wind Method to Accurate in the skeletal mesh editor.

There's a similar ensure when you PIE after doing this. This can be bugged separately if needed:

[Link Removed]

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the asset CLOTH_SimpleCloth in the skeletal mesh editor.
  3. In Asset Details, expand Mesh Clothing Assets > Clothing Properties > Config > Cloth Config.
  4. Set Wind Method to Accurate.

RESULT

Ensure occurs.

Callstack
Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:D:\Framework\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp] [Line: 835] Nans found on Bounds for Primitive DebugSkelMeshComponent_1: Origin X=-nan(ind) Y=-nan(ind) Z=-nan(ind), BoxExtent X=-nan(ind) Y=-nan(ind) Z=-nan(ind), SphereRadius -nan(ind)

UE4Editor_Renderer!FScene::UpdatePrimitiveTransform() rendererscene.cpp:834 
UE4Editor_Engine!UPrimitiveComponent::SendRenderTransform_Concurrent() primitivecomponent.cpp:443 
UE4Editor_Engine!UActorComponent::DoDeferredRenderUpdates_Concurrent() actorcomponent.cpp:1352 
UE4Editor_Engine!<lambda_84ef201158980e38c95774b626cde698>::operator() leveltick.cpp:935 
UE4Editor_Engine!ParallelForWithPreWork() parallelfor.h:221 
UE4Editor_Engine!UWorld::SendAllEndOfFrameUpdates() leveltick.cpp:949 
UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() scenerendering.cpp:1888 
UE4Editor_UnrealEd!FEditorViewportClient::Draw() editorviewportclient.cpp:3408 
UE4Editor_Engine!FViewport::Draw() unrealclient.cpp:1185 
UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() editorengine.cpp:2018 
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1791 
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:386 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3088 
UE4Editor!GuardedMain() launch.cpp:166 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:253 
kernel32!<Unknown> 
ntdll!<Unknown> 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43718 in the post.

0
Login to Vote

Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions4.16
Target Fix4.16
Fix Commit3378267
Main Commit3385232
CreatedApr 6, 2017
ResolvedApr 6, 2017
UpdatedApr 27, 2018
View Jira Issue