However if the user forces XCode use opengl to build UE4.15, everything is fine except the warning of deprecation of OpenGL on Mac.
The following link shows the effect: [Link Removed]
Cannot reproduce on 2013 Macbook pro (See specs below)
User's repro steps:
na
Head over to the existing Questions & Answers thread and let us know what's up.
| 3 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.15 |
| Target Fix | 4.16 |
| Created | Apr 6, 2017 |
|---|---|
| Resolved | May 18, 2017 |
| Updated | Jun 5, 2017 |