Packaging a project will fail if a Blueprint is set to be nativized and that Blueprint is not included in a level.
REGRESSION:
Yes. The project packages successfully in 4.15.
RESULT:
The packaging process fails and shows the following error: UnrealBuildTool: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unreal Projects\Current Issues\TestPackage3\Intermediate\Plugins\WindowsNoEditor\NativizedAssets\NativizedAssets.uplugin'. The Plugins folder that is referenced in the error message does not exist in the project.
EXPECTED:
The project packages successfully, or a warning/error is shown that a Blueprint set to be nativized is not being used in the project.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43740 in the post.
0 |
Component | UE - Gameplay - Blueprint Runtime |
---|---|
Affects Versions | 4.16 |
Target Fix | 4.16 |
Created | Apr 6, 2017 |
---|---|
Resolved | Apr 6, 2017 |
Updated | Oct 17, 2017 |