A simple workaround is to add a delay node of 1.0 second in between the Event BeginPlay and Execute Console Command nodes. You can also wait for the level to be loaded and enter the command through the console command window.
Using the Execute Console Command 'r.SetRes 1920x1080f' directly with an Event BeginPlay node within blueprints, any Stationary/Movable Skylighting information is no longer visible.
A simple workaround is to add a delay node of 1.0 second in between the Event BeginPlay and Execute Console Command nodes. You can also wait for the level to be loaded and enter the command through the console command window.
Versions Tested:
4.14.3 - 3249277: Does not occur
4.15.1 - 3348071: Occurs
//UE4/Main 4.16 - 3379874: Occurs
1. Open attached project.
2. Play in Standalone.
Outcome Skylighting seems to get discarded when setting the resolution to fullscreen when tied directly to the Event BeginPlay node.
Expected Skylight should be visible upon playing in standalone.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43743 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.1, 4.16 |
Created | Apr 6, 2017 |
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Resolved | Dec 5, 2017 |
Updated | Jul 14, 2021 |