This is similar to [Link Removed], only in this case, the "Array Get" node is implemented as a UK2Node_GetArrayItem and not a UK2Node_CallArrayFunction. The fix for [Link Removed] currently applies only to the lower-level UK2Node_CallArrayFunction implementation; thus, the high-level UK2Node_GetArrayItem implementation will need a similar fix to match.
However, I could not find a situation where this could lead to a warning/error instead, so the fact that it's just a compiler note probably decreases the priority on this one.
Expected result: The "Array Get" node pin type remains set to "Actor Component Reference" so that there is no compiler note, since the cast was originally in place.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43822 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|
Created | Apr 10, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |