Description

Map variable of split struct only has access to key value.

User expects for the entire 'Map variable' to be accessible just like when a 'Break Struct node' is used

Steps to Reproduce
  1. Open new blank project
  2. Create a struct & open it
  3. Add a 'Float member' > Make it a 'Map type' > Set 'Map value' to a 'Vector' (any variable types will work here)
  4. Save & close
  5. Create an actor class BP
  6. Add a variable of the struct
  7. Add a Get to the Event Graph > Right-click on the pin > Split Struct Pin

Results: The 'Map variable' only has access to the key value

Expected: For the entire 'Map variable' to be accessible just like when a 'Break Struct node' is used

Have Comments or More Details?

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Fixed
ComponentUE - Gameplay
Affects Versions4.15.14.16
Target Fix4.17
Fix Commit3407995
Main Commit3431398
CreatedApr 11, 2017
ResolvedApr 26, 2017
UpdatedMay 12, 2017
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