Quote from the licensee
(FbxSkeletalMeshImport.cpp inside "// merge bones to the selected skeleton"): this happens because in UnFbx::FFbxImporter::SetupAnimationDataFromMesh, the function FindFBXMeshesByBone returns a nullptr but nothing checks for it, so RecursiveBuildSkeleton and IsUnrealBone will use a nullptr.
Reimport a skeletal mesh with some change in the skeleton
RESULT
Editor can crash depending on the skeleton change
EXPECTED
Editor handle nicely the case and do not crash
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43865 in the post.
0 |
Fix Commit | 3409497 |
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Main Commit | 3432852 |
Created | Apr 11, 2017 |
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Resolved | Apr 26, 2017 |
Updated | Feb 4, 2019 |