Opening UE4.14 using thecommand line "-forceenablecrashtracker," results in a red circle on the top right of the editor that when clicked provides a link to a 20 second video recorded from when you started the editor.
However, running the same command line "-forceenablecrashtracker" when opening UE4.15 results in the crash associated with this callstack. Reproducable 4/4
Regression: Yes
UE4Editor_Engine!FSceneView::FSceneView() [sceneview.cpp:627] UE4Editor_SlateRHIRenderer!CreateSceneView() [slaterhirenderingpolicy.cpp:202] UE4Editor_SlateRHIRenderer!FSlateRHIRenderingPolicy::DrawElements() [slaterhirenderingpolicy.cpp:287] UE4Editor_SlateRHIRenderer!`FSlateRHIRenderer::CopyWindowsToVirtualScreenBuffer'::`2'::EURCMacro_WriteMouseCursorAndKeyPresses::DoTask() [slaterhirenderer.cpp:1315] UE4Editor_SlateRHIRenderer!TGraphTask<`FSlateRHIRenderer::CopyWindowsToVirtualScreenBuffer'::`2'::EURCMacro_WriteMouseCursorAndKeyPresses>::ExecuteTask() [taskgraphinterfaces.h:883] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:954] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:701] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:325] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:459] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43870 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.15 |
Target Fix | 4.17 |
Fix Commit | 3388996 |
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Main Commit | 3432852 |
Created | Apr 11, 2017 |
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Resolved | Apr 11, 2017 |
Updated | May 10, 2017 |