Copy and Paste action in State machine do not generate correct info for "AnimGraphNode_SequencePlayer_20"
Name for "AnimGraphNode_SequencePlayer_#" in the duplicated state is not changed to corresponding name and this blocks correct transition from time fraction of that sequence player.
1) Create new AnimBP
2) Add a New State machine
3) Add 2nd State.
4) Apply different animation into new state.
5) Wire each other like 2017-04-12 17_30_27.png
6) Set transition state like 2017-04-12 17_30_39.png
(Use Get Relevant Anim Time Remaining Fraction < 0.1f)
7) Compile and see 2 animations are changing competitively
8) Copy and paste State_1
9) Notice State_1_1 is created
10) Compile
11) Notice Animation never go back to previous State
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43891 in the post.
7 |
Component | OLD - Anim |
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Affects Versions | 4.14.3, 4.15.1 |
Target Fix | 4.19 |
Created | Apr 12, 2017 |
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Resolved | Dec 5, 2017 |
Updated | Jun 23, 2018 |