Description

Copy and Paste action in State machine do not generate correct info for "AnimGraphNode_SequencePlayer_20"

Name for "AnimGraphNode_SequencePlayer_#" in the duplicated state is not changed to corresponding name and this blocks correct transition from time fraction of that sequence player.

Steps to Reproduce

1) Create new AnimBP
2) Add a New State machine
3) Add 2nd State.
4) Apply different animation into new state.
5) Wire each other like 2017-04-12 17_30_27.png
6) Set transition state like 2017-04-12 17_30_39.png
(Use Get Relevant Anim Time Remaining Fraction < 0.1f)
7) Compile and see 2 animations are changing competitively
8) Copy and paste State_1
9) Notice State_1_1 is created
10) Compile
11) Notice Animation never go back to previous State

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43891 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.14.34.15.1
Target Fix4.19
Fix Commit3789642
Main Commit3806814
Release Commit3813083
CreatedApr 12, 2017
ResolvedDec 5, 2017
UpdatedJun 23, 2018
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