When using TMaps within a function in blueprints & then compiling the blueprint causes a warning to be created in the output log. In some test cases it only occurs with a local function TMap variable; however, in the test project provided, the warning can be shown with a blueprint TMap variable.
The error that is being shown is:
LogScriptSerialization:Warning: Error: Unknown bytecode 0x3C; ignoring it
I have also provided a screenshot of the warning
Regression:
This issue does not occur in versions before 4.15 because TMaps were introduced in 4.15
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43899 in the post.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.1 |
Target Fix | 4.16 |
Created | Apr 12, 2017 |
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Resolved | Apr 12, 2017 |
Updated | May 9, 2017 |