Same issue as in [Link Removed], only this is a different node implementation that attempts to replicate similar behavior. There are a couple differences in behavior here though; notably, that the connection is broken rather than raising a compile error, and that this does not occur if the Return Value pin is connected prior to saving the asset.
Expected result: The pin type remains set to "ActorComponent Reference" and the connection is not broken after reloading the asset.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43927 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Target Fix | 4.17 |
Fix Commit | 3425696 |
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Main Commit | 3431398 |
Created | Apr 12, 2017 |
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Resolved | May 5, 2017 |
Updated | May 12, 2017 |