Same issue as in [Link Removed], only this is a different node implementation that attempts to replicate similar behavior. There are a couple differences in behavior here though; notably, that the connection is broken rather than raising a compile error, and that this does not occur if the Return Value pin is connected prior to saving the asset.
Expected result: The pin type remains set to "ActorComponent Reference" and the connection is not broken after reloading the asset.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43927 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Target Fix | 4.17 |
Fix Commit | 3425696 |
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Main Commit | 3431398 |
Created | Apr 12, 2017 |
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Resolved | May 5, 2017 |
Updated | May 12, 2017 |