REGRESSION: No, occurs in 4.15 as well
Crash occurs when press Ctrl+Tab when the Project Browser is open. I did not crash if I tried this when in the editor itself.
RESULT:
Crash
UE4Editor-UnrealEd.dylib!FTabSwitchingListItem_World::FTabSwitchingListItem_World() UE4Editor-UnrealEd.dylib!FTabSwitchingListItem_World::MakeWorldItem() UE4Editor-UnrealEd.dylib!SGlobalTabSwitchingDialog::Construct() UE4Editor-UnrealEd.dylib!void RequiredArgs::T2RequiredArgs<FVector2D const&, FInputChord const&>::CallConstruct<SGlobalTabSwitchingDialog>(TSharedRef<SGl UE4Editor-UnrealEd.dylib!FGlobalEditorCommonCommands::OnPressedCtrlTab(TSharedPtr<FUICommandInfo,() UE4Editor-UnrealEd.dylib!decltype(auto) UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int, 0u>, TSharedPtr<FUICommandInfo, (ESPMode)0> >::ApplyA UE4Editor-UnrealEd.dylib!TBaseStaticDelegateInstance<void (), TSharedPtr<FUICommandInfo, (ESPMode)0> >::ExecuteIfSafe() UE4Editor-Slate.dylib!FUICommandList::ConditionalProcessCommandBindings() UE4Editor-Slate.dylib!FUICommandList::ProcessCommandBindings() UE4Editor-MainFrame.dylib!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent() UE4Editor-MainFrame.dylib!TBaseStaticDelegateInstance<FReply (FKeyEvent const&)>::Execute() UE4Editor-Slate.dylib!FSlateApplication::ProcessKeyDownEvent() UE4Editor-Slate.dylib!FSlateApplication::OnKeyDown() UE4Editor-Core.dylib!FMacApplication::ProcessKeyDownEvent(FDeferredMacEvent const&, TSharedPtr<FMacWindow,() UE4Editor-Core.dylib!FMacApplication::ProcessEvent() UE4Editor-Core.dylib!FMacApplication::ProcessDeferredEvents() UE4Editor-Slate.dylib!FSlateApplication::TickPlatform() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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