This is the same issue as UE-41313 but is showing up in the release branch.
[2017.04.12-21.37.50:215][354]LogPlayLevel: UnrealBuildTool: /Users/Shared/UnrealEngine/4.16/Engine/Source/Runtime/Core/Public/HAL/Platform.h:78:11: error: non-portable path to file '"iOS/IOSPlatformCompilerPreSetup.h"'; specified path differs in case from file name on disk [-Werror,-Wnonportable-include-path] [2017.04.12-21.37.50:215][354]LogPlayLevel: UnrealBuildTool: #include "IOS/IOSPlatformCompilerPreSetup.h" [2017.04.12-21.37.50:215][354]LogPlayLevel: UnrealBuildTool: ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2017.04.12-21.38.12:610][366]LogPlayLevel: UnrealBuildTool: "iOS/IOSPlatformCompilerPreSetup.h"
Result: Compile Failure
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43950 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Created | Apr 13, 2017 |
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Resolved | Apr 17, 2017 |
Updated | Sep 16, 2019 |