When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result like Screenshot_01 which has been attached.
Regression:
This issue occurs in 4.13.2, 4.14.3, and 4.15.1 Binary builds of the engine
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2, 4.14.3, 4.15.1 |
Created | Apr 13, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |