The stationary light overlap view mode doesn't work properly in the forward renderer. Everything gets a red highlight making it impossible to see overlap. Images attached.
RESULT
All meshes in the scene are filled with red
EXPECTED
The meshes are mostly green and areas with stationary light influence from the point light are filled with red the amount of opacity depends on the number of overlapping lights.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43956 in the post.
11 |
Component | UE - Graphics Features |
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Affects Versions | 4.18, 4.20 |
Target Fix | 4.23 |
Created | Apr 13, 2017 |
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Resolved | Jul 8, 2019 |
Updated | Feb 11, 2020 |