When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in New Window with 2 players seemed to function as expected, meaning the client printed "default" even after the value was changed on the server.
Result: "Changed on Server" is printed on the client.
Expected: The value on the client remains the same (i.e. "default" is printed).
Head over to the existing Questions & Answers thread and let us know what's up.
33 |
Component | UE - Networking |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.23 |
Created | Apr 13, 2017 |
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Resolved | Jul 10, 2019 |
Updated | Feb 12, 2020 |