UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures.
If the Image has a material, size do not match render size.
Related ticket [Link Removed] (closed)
1) Create a sprite, Widget
2) Change size of source region
3) Drag and drop from contents folder to umg designer tab
4) Change 'Draw as' to Border at detail tab.
5) Notice the border area is not limited to sprite's area
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43992 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.15.1, 4.16, 4.17 |
Created | Apr 14, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |