GetCurrentPlayers() is returning 0 each time it is called, regardless of how many players are connected to the server.
Result: 0 is printed to the screen
Expected: 3 would be printed to the screen indicating the number of current players
Head over to the existing Questions & Answers thread and let us know what's up.
8 |
Component | UE - Networking |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.20 |
Created | Apr 14, 2017 |
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Resolved | May 30, 2019 |
Updated | Feb 11, 2020 |