IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not.
Result: Notice that all of the messages being printed to the log are false (these are the calls to IsLocalPlayerTalking that are being called on tick and printed to the log)
Expected: IsLocalPlayerTalking would be true when the local player is talking
Head over to the existing Questions & Answers thread and let us know what's up.
7 |
Component | UE - Online |
---|---|
Affects Versions | 4.14, 4.15 |
Created | Apr 14, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Oct 28, 2022 |