A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called.
This crash does not appear to be producing a callstack in the Crash Reporter window.
Result: The game crashes before it opens
Expected: The game would run without crashing, as it does when Blueprint Nativization is not enabled
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44018 in the post.
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Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.16 |
Created | Apr 14, 2017 |
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Resolved | Apr 18, 2017 |
Updated | May 12, 2017 |