I'm at a loss for what is going on here. This was observered while working through the first 2 steps of UEQAT-2780 (JumpTest.PNG shows those steps). This works in 4.15.2, but not in 4.16. If you change the Jump Max Count from 0 to 1 in the class defaults of BP_QAPawn_DoubleJump, then everything works as intended.
I did bind pressing and releasing the spacebar to print string nodes and the spacebar is being picked up.
Repro:
Result:
Value does not change, and character does not jump.
Expected:
Value does change, maxes at ~2.0, and the character does not jump.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44023 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.16 |
Created | Apr 14, 2017 |
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Resolved | Apr 14, 2017 |
Updated | Apr 27, 2018 |