When forward shading is enabled sphere reflection actors seem to disregard their influence radius. This seems to cause issues with effecting meshes that should be outside their radius.
RESULT
The entire floor mesh is reflecting the sky.
EXPECTED
Only the portion within the influence radius is reflecting the sky.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44031 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15.1, 4.16 |
Created | Apr 14, 2017 |
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Resolved | Apr 18, 2017 |
Updated | Apr 27, 2018 |