After enabling forward shading materials with their decal response set to "normal" have incorrect shading. In the example project there are many pointlights and their specular highlight doesn't display properly.
The licensee explains that the normals passed into the shader are not normalized which is adversely affecting shading.
The decal response "Color Roughness" appears to be working correctly.
RESULT
The highlights on the material with decal response set to (normal) are significantly dimmer.
EXPECTED
The visual appearance of the specular highlights should be the same after enabling forward shading.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44058 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15.1 |
Target Fix | 4.17 |
Fix Commit | 3444787 |
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Main Commit | 3461201 |
Created | Apr 17, 2017 |
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Resolved | May 24, 2017 |
Updated | Apr 27, 2018 |