After enabling forward shading and disabling "Support Stationary Skylight" opening a static mesh in the static mesh editor will crash the engine.
REGRESSION?
Yes
Crash Did NOT occur in 4.15.1 CL 3348071
Crash Does Occur in 4.16 CL 3393613 (Automated Binary Build)
RESULT
The editor crashes while opening mesh.
EXPECTED
The mesh opens in the static mesh editor.
UE4Editor_Engine!FMaterial::GetShader() materialshared.cpp:1838
UE4Editor_Renderer!GetUniformBasePassShaders<2>() basepassrendering.cpp:778
UE4Editor_Renderer!GetBasePassShaders<FUniformLightMapPolicy>() basepassrendering.cpp:834
UE4Editor_Renderer!TBasePassDrawingPolicy<FUniformLightMapPolicy>::TBasePassDrawingPolicy<FUniformLightMapPolicy>() basepassrendering.h:1034
UE4Editor_Renderer!FDrawBasePassStaticMeshAction::Process<FUniformLightMapPolicy>() basepassrendering.cpp:462
UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassStaticMeshAction>() basepassrendering.h:1557
UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::AddStaticMesh() basepassrendering.cpp:511
UE4Editor_Renderer!FStaticMesh::AddToDrawLists() scenecore.cpp:366
UE4Editor_Renderer!FPrimitiveSceneInfo::AddStaticMeshes() primitivesceneinfo.cpp:152
UE4Editor_Renderer!FPrimitiveSceneInfo::AddToScene() primitivesceneinfo.cpp:195
UE4Editor_Renderer!FScene::AddPrimitiveSceneInfo_RenderThread() rendererscene.cpp:511
UE4Editor_Renderer!<lambda_0628b7e343e078d62bb69bb7a0b80e2d>::operator() rendererscene.cpp:780
UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::AddPrimitive'::`2'::AddPrimitiveCommandName,<lambda_0628b7e343e078d62bb69bb7a0b80e2d> > >::ExecuteTask() taskgraphinterfaces.h:883
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:327
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:461
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
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