Description

When selecting an actor in the viewport, some AMD GPU users are reporting that the selection outline is not visible.

Rolling drivers back to 17.1.1 correct the behavior.|

Two EngineQA tester have seen an issue where selection outliner is not visble when an actor is selected. This behavior has been reported on the following environments.

OS: Win7
GPU: RX-470
Driver Version: 17.2, 17.3, 17.4

OS: Win10
GPU: R9-380
Driver Version: 17.2

I was not able to reproduce on the following environment:

OS: Win7
GPU: R9-390
Driver Version: 17.3, 17.4

browsing through the forums I did find a thread where some users were experiencing the same issue.

https://answers.unrealengine.com/questions/572170/selection-outliner-is-not-apearing.html?sort=oldest&lang=ko

in all cases rolling the driver back to 17.1.1 has corrected the behavior.

Steps to Reproduce

On a machine with the following configuration:
OS: Win7
GPU: RX-470
Driver Version: 17.2, 17.3, 17.4

  1. Open a new first person project with starter content
  2. Select the floor mesh in the editor viewport

Expected:
the floor mesh will be outlined while selected
Actual:
the floor mesh is selected, but no outline is displayed.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.16
Target Fix4.18
CreatedApr 18, 2017
ResolvedJul 13, 2017
UpdatedSep 2, 2017
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