"Active" marker on shot track scales improperly when using Time Scale
Result: When time scale is at 0.5, the "Active" marker moves to 2.5. At time scale 2, it moves to 10.
Expected: At 0.5 time scale, it is playing at half speed, which means the active section should be longer (10 seconds). Also time scale 2 should move it to 2.5
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44235 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.15.1, 4.16 |
Target Fix | 4.17 |
Fix Commit | 3407139 |
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Main Commit | 3432852 |
Created | Apr 21, 2017 |
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Resolved | Apr 25, 2017 |
Updated | May 25, 2017 |