For a child instance inside of the level, the value of a parent int variable will reset if you add a new variable in the child and if there is a function in the parent that has the child as an output.
Regression:
This issue occurs in 4.13, 4.14, and the 4.15 binary builds
Result: The value of Parent Int resets for the Child in the level
Expected Result: The value of Parent Int stays the same for the Child in the level
Head over to the existing Questions & Answers thread and let us know what's up.
| 3 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.13.2, 4.14.3, 4.15.1 |
| Target Fix | 4.19 |
| Created | Apr 24, 2017 |
|---|---|
| Resolved | Jan 8, 2018 |
| Updated | Jan 9, 2018 |