Selecting an Actor with a camera attached to it, be it a player pawn, static mesh, or other actor, causes the camera view to render a black square in the right eye of the HMD
The following repro provided for a blank slate setup. This can alternatively be repro'd by creating a Third Person Template, entering VR Mode, and Selecting the ThirdPerson Character Actor
Expected Result: Actor should be selected. Display should not change
Outcome: Black box for the camera view renders in the right eye of HMD
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44332 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.17 |
Fix Commit | 3420507 |
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Main Commit | 3432852 |
Created | Apr 25, 2017 |
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Resolved | May 3, 2017 |
Updated | Jan 19, 2024 |