Selecting an Actor with a camera attached to it, be it a player pawn, static mesh, or other actor, causes the camera view to render a black square in the right eye of the HMD
The following repro provided for a blank slate setup. This can alternatively be repro'd by creating a Third Person Template, entering VR Mode, and Selecting the ThirdPerson Character Actor
Expected Result: Actor should be selected. Display should not change
Outcome: Black box for the camera view renders in the right eye of HMD
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44332 in the post.
| 0 | 
| Component | UE - Editor - Workflow Systems | 
|---|---|
| Affects Versions | 4.16, 4.17 | 
| Target Fix | 4.17 | 
| Fix Commit | 3420507 | 
|---|---|
| Main Commit | 3432852 | 
| Created | Apr 25, 2017 | 
|---|---|
| Resolved | May 3, 2017 | 
| Updated | Jan 19, 2024 |