This issue is not fixed in 4.17, but should provide better information to help identify the cause.
This is a top crash occurring for users in the 4.14 and 4.15 releases. Unfortunately no user-descriptions of the issue have been provided, so information is limited.
Despite a different callstack, this issue bears resemblance to [Link Removed]
repro steps unknown
Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [Link Removed] [Line: 354]
UE4Editor_Core!FName::GetDisplayNameEntry() [unrealnames.cpp:895] UE4Editor_Core!FName::ToString() [unrealnames.cpp:901] UE4Editor_UnrealEd!UCookOnTheFlyServer::Cache() [cookontheflyserver.cpp:708] UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() [cookontheflyserver.cpp:1918] UE4Editor_UnrealEd!UCookOnTheFlyServer::Tick() [cookontheflyserver.cpp:805] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [tickableeditorobject.h:21] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1397] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:391] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3025] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44336 in the post.
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Component | UE - Foundation - Core |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.17 |
Fix Commit | 3433049 |
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Main Commit | 3492074 |
Created | Apr 25, 2017 |
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Resolved | May 10, 2017 |
Updated | Jun 19, 2017 |