There's no way to fix this, because of the way we do backward compatibility data retention. Workaround is to save the asset in place.
If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the referenced asset is altered/deleted. The reference also shows in the Reference viewer.
Regression?: No
This also occurred in 4.14
Workaround: Move any affected blueprints to another folder and then move them back, the reference will disappear.
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.14, 4.15, 4.16 |
| Target Fix | 4.18 |
| Created | Apr 25, 2017 |
|---|---|
| Resolved | Aug 28, 2017 |
| Updated | Apr 27, 2018 |