This is an early trending crash in the 4.16 Preview. User information has not been provided, but this shares similarities to an old jira [Link Removed].
Source context:
1434 /** Finds the shader with the given type. Asserts on failure. */ 1435 template<typename ShaderType> 1436 ShaderType* GetShader() const 1437 { 1438 check(bHasBeenRegistered); 1439 const TRefCountPtr<FShader>* ShaderRef = Shaders.Find(&ShaderType::StaticType); 1440 checkf(ShaderRef != NULL && *ShaderRef != nullptr, TEXT("Failed to find shader type %s"), ShaderType::StaticType.GetName()); 1441 ***** return (ShaderType*)((*ShaderRef)->GetShaderChecked()); 1442 }
repro steps currently unknown
Assertion failed: ShaderRef != NULL && *ShaderRef != nullptr [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\ShaderCore\Public\Shader.h] [Line: 1441] Failed to find shader type TOneColorVStruefalse UE4Editor_UtilityShaders!TShaderMap<FGlobalShaderType>::GetShader<TOneColorVS<1,0> >() [shader.h:1442] UE4Editor_UtilityShaders!ClearQuadSetup() [clearquad.cpp:50] UE4Editor_UtilityShaders!DrawClearQuadMRT() [clearquad.cpp:234] UE4Editor_Engine!<lambda_a0cd6242bc337ea48ad24b70d59678e7>::operator() [canvas.cpp:928] UE4Editor_Engine!TGraphTask<TEnqueueUniqueRenderCommandType<`FCanvas::Clear'::`2'::ClearCommandName,<lambda_a0cd6242bc337ea48ad24b70d59678e7> > >::ExecuteTask() [taskgraphinterfaces.h:883] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:954] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:701] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:327] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:461] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.16.1 |
Fix Commit | 3465978 |
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Created | Apr 26, 2017 |
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Resolved | May 30, 2017 |
Updated | Jun 27, 2017 |