Editor crashes on attempting to paint on cloth object
LoginId:87cce02240a4e87a2d823a9c9b393c8a EpicAccountId:c062bc1196444421b9529484d3530371 Assertion failed: TriNorm.SizeSquared() > SMALL_NUMBER && "Collinear points in FMath::ComputeBaryCentric2D()" [File:D:\P4\DBouimad_Dev-AnimPhys\Engine\Source\Runtime\Core\Private\Math\UnrealMath.cpp] [Line: 1949] UE4Editor_Core!FDebug::AssertFailed() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_Core!FMath::ComputeBaryCentric2D() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\core\private\math\unrealmath.cpp:1951] UE4Editor_Core!FMath::SegmentTriangleIntersection() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\core\private\math\unrealmath.cpp:1681] UE4Editor_ClothPainter!FClothMeshPaintAdapter::LineTraceComponent() [d:\p4\dbouimad_dev-animphys\engine\source\editor\clothpainter\private\clothmeshadapter.cpp:78] UE4Editor_ClothPainter!FClothPainter::GetHitResult() [d:\p4\dbouimad_dev-animphys\engine\source\editor\clothpainter\private\clothpainter.cpp:263] UE4Editor_MeshPaint!IMeshPainter::RenderInteractorWidget() [d:\p4\dbouimad_dev-animphys\engine\source\editor\meshpaint\private\imeshpainter.cpp:170] UE4Editor_MeshPaint!IMeshPainter::RenderInteractors() [d:\p4\dbouimad_dev-animphys\engine\source\editor\meshpaint\private\imeshpainter.cpp:37] UE4Editor_ClothPainter!FClothPainter::Render() [d:\p4\dbouimad_dev-animphys\engine\source\editor\clothpainter\private\clothpainter.cpp:288] UE4Editor_MeshPaint!IMeshPaintEdMode::Render() [d:\p4\dbouimad_dev-animphys\engine\source\editor\meshpaint\private\imeshpaintmode.cpp:374] UE4Editor_UnrealEd!FEditorModeTools::Render() [d:\p4\dbouimad_dev-animphys\engine\source\editor\unrealed\private\editormodemanager.cpp:837] UE4Editor_UnrealEd!FEditorViewportClient::Draw() [d:\p4\dbouimad_dev-animphys\engine\source\editor\unrealed\private\editorviewportclient.cpp:3521] UE4Editor_Persona!FAnimationViewportClient::Draw() [d:\p4\dbouimad_dev-animphys\engine\source\editor\persona\private\animationeditorviewportclient.cpp:367] UE4Editor_Renderer!FSceneRenderer::FSceneRenderer() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\renderer\private\scenerendering.cpp:1196] UE4Editor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:213] UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\renderer\private\scenerendering.cpp:1974] UE4Editor_UnrealEd!FEditorViewportClient::Draw() [d:\p4\dbouimad_dev-animphys\engine\source\editor\unrealed\private\editorviewportclient.cpp:3393] UE4Editor_Engine!FViewport::Draw() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\engine\private\unrealclient.cpp:1189] UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [d:\p4\dbouimad_dev-animphys\engine\source\editor\unrealed\private\editorengine.cpp:2019] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\p4\dbouimad_dev-animphys\engine\source\editor\unrealed\private\editorengine.cpp:1792] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\p4\dbouimad_dev-animphys\engine\source\editor\unrealed\private\unrealedengine.cpp:386] UE4Editor!FEngineLoop::Tick() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\launch\private\launchengineloop.cpp:3123] UE4Editor!GuardedMain() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44429 in the post.
1 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.16 |
Created | Apr 27, 2017 |
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Resolved | May 3, 2017 |
Updated | Nov 2, 2017 |