An Actor Component set to Tick When Paused will not update latent actions when paused if there isn't an enabled Event Tick node in it.
Test assets submitted in Dev-Framework
RESULT
The game is paused, but nothing happens.
EXPECTED
A string to print on the screen.
WORKAROUND
In the Actor Component (TestPauseComp), add an Event Tick node that does nothing.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44445 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.16, 4.17 |
Created | Apr 27, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |