An Actor Component set to Tick When Paused will not update latent actions when paused if there isn't an enabled Event Tick node in it.
Test assets submitted in Dev-Framework
RESULT
The game is paused, but nothing happens.
EXPECTED
A string to print on the screen.
WORKAROUND
In the Actor Component (TestPauseComp), add an Event Tick node that does nothing.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44445 in the post.
0 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.16, 4.17 |
Created | Apr 27, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |