Description

This is an early trending crash coming out of the 4.16 Preview. Users have not provided any additional information about this crash.

This was also experienced internally by Alex.P [Link Removed]

Last Editor Activity:
Layout="Sequencer" Label="Sequencer" Content=SNullWidgetContent

Source Context:

1076       #if WITH_EDITOR
 1077       		FCoreUObjectDelegates::BroadcastOnObjectModified(this);
 1078       #endif
 1079       	}
 1080       
 1081       	return bSavedToTransactionBuffer;
 1082       }
 1083       
 1084       bool UObject::IsSelected() const
 1085       {
 1086 ***** 	return !IsPendingKill() && GSelectedAnnotation.Get(this);
 1087       }
Steps to Reproduce
  1. Create and open a new VR Template project in 4.16
  2. Open either one of the Maps in the template
    • File> Open Level > Virtual Reality BP> Maps
    • Either MotionController or HMD Locomotion repros this
  3. Enter VR Mode
  4. Enable Smart Snapping
  5. Select one of the giant white cubes in the level
  6. Transform along the X-Axis

Expected Result: Smooth snapping and transforming with no errors

Outcome: Crash

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_CoreUObject!UObject::IsSelected() [obj.cpp:1087]
UE4Editor_ViewportInteraction!UViewportWorldInteraction::FindTransformGizmoAlignPoint() [viewportworldinteraction.cpp:3382]
UE4Editor_ViewportInteraction!UViewportWorldInteraction::SnapLocation() [viewportworldinteraction.cpp:3615]
UE4Editor_ViewportInteraction!UViewportWorldInteraction::UpdateDragging() [viewportworldinteraction.cpp:1946]
UE4Editor_ViewportInteraction!UViewportWorldInteraction::InteractionTick() [viewportworldinteraction.cpp:1166]
UE4Editor_ViewportInteraction!UViewportWorldInteraction::Tick() [viewportworldinteraction.cpp:459]
UE4Editor_UnrealEd!UEditorWorldExtensionCollection::Tick() [editorworldextension.cpp:290]
UE4Editor_UnrealEd!UEditorWorldExtensionManager::Tick() [editorworldextension.cpp:495]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1717]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:386]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3119]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:264]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Editor - Workflow Systems
Affects Versions4.16
Target Fix4.16
Fix Commit3413401
Main Commit3427032
Release Commit3413401
CreatedApr 27, 2017
ResolvedApr 28, 2017
UpdatedJan 20, 2024
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