Description

Make/Break settings in structs always returning true with booleans.

Steps to Reproduce

1) Find a UStruct that has an edit condition in meta properties (e.g. sound attenuation settings)
2) Do a make then a break, observe that the bools which are used as edit conditions are always true.

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.15.14.164.24
CreatedApr 28, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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