A user is reporting incorrect/inconsistent reflections when using Reflection Captures with the Forward Renderer.
I attempted to enable High Quality Reflections within the material's properties which had no effect. The reflection does appear on a couple of the walls surfaces, but does the specular highlight has a very hard edge and does not resemble that of the deferred renderer.
1. Open attached project.
Outcome The specular highlights for the reflections against the walls only shows on a couple of the surfaces and appears too sharp and large.
Expected The specular highlights to be seen on all surfaces to somewhat resemble how it looks in the deferred renderer.
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.1, 4.16 |
Target Fix | 4.16.1 |
Fix Commit | 3466753 |
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Created | Apr 30, 2017 |
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Resolved | Jun 7, 2017 |
Updated | Jun 8, 2017 |